Does it seem like your students are not able to identify the credibility of information? Do you want to liven up your teaching? Are you looking for something that could help you with media literacy education? Give your students the opportunity to take on the role of journalists who play a crucial role in the fight between truth and manipulation, facts and disinformation. The escape game called Fakescape offers your students an adventure during which they will face manipulative techniques, they will have to verify the information and they will have to look for and recognize high-quality sources. At the same time, they will practice cooperation and teamwork.
Fakescape is an escape game made by university students. This escape game was developed to help our society with media literacy and critical thinking. It is both fun and learning at the same time. We are teaching high school students (but not only them) how to reveal fake news, think critically, and how to verify the information.
Interested in escaping fake news?Contact us!
It’s 2028 and the presidential elections in Fakeland are about to happen. During our game, players become journalists, which need to complete 4 tasks to expose an evil candidate who is trying to cancel summer holidays. Completing 4 different task students not only figure out who the villain is, but they also learn the pitfalls of the internet.
The objective of our game is to teach students how to verify information, think critically, and read carefully. Using these cooperation-based activities, students learned how to spot online manipulation, hot to identify fake news and disinformation. The topic of the game is also educational in another field - it teaches the students how the European presidential system works. Students are introduced to the steps of presidential campaigns and to manipulation techniques used in political programs, statements of particular candidates or media coverage of the campaign. The whole 45 minutes workshop is interactive, focused on the personal experience of each student. The last 10 to 15 minutes of the workshop are dedicated to amplifying the game to reality with a short interactive PowerPoint presentation.